![]() I couldn't figure out where the actual enum of uniform outfit tags is defined, though, so if you wanted to add a whole new type of situation outfit I haven't the faintest where you'd start. I'm not 100% sure this will work, but it's a start, I guess. So if you wanted to replace a pre-existing situation outfit, you might extract both the item you want to replace and the one you want to replace with with CAS as a start, and swap the tags that are used for the situation outfit snippet between the items. I extracted the maid outfit from CAS (as override) to see if it had the "Uniform_Maid" tag in its CASPartResource thing, and it looks like it does. It looks like these outfit snippets work by providing a tag from an enumerated list that is defined. There's a TunableVariant named "job_uniform" in there that I think you could copy and paste to the Situation Job Tuning for your new event NPC/Guest jobs to make them use the maid outfit:Īs for how to actually make a custom outfit snippet. So, maids' uniform info is in the "job_maid" tuning (16174). ![]() outfits for these service sims seem to be defined inside of their Situation Job Tunings. ![]() Not sure if you still need help on this, but I think so. ![]()
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